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The Gophers

Minting a Hello Gophers NFT will get you a gopher from either the peasant or royals class. There will be THIRTEEN (13) different gopher characters. You have a 90% chance of minting a gopher from the peasant class and a 10% chance of minting a gopher from the royals class. Each gopher is randomly generated from a smart contract with a variety of unique traits.
Character
Mint %
King
0.5%
Queen
1.5%
Priest
2%
Swordsman
3%
Archer
3%
Huntsman
7%
Merchant
10%
Chef
10%
Blacksmith
11%
Carpenter
11%
Fisherman
13%
Farmer
13%
Beggar
15%

KING

Class: Royals HP: 600 - 800 Damage: 55 - 65 Attack Speed: 30 - 40 Mana: 250 - 300 Armor: 3 - 5 Speed: 280 - 300
King Gopher rules over Gopherland with a malicious rule. He beats the gophers, makes them pay a heavy tax, and forces them to build his kingdom.

QUEEN

Class: Royals HP: 500 - 600 Damage: 45 - 50 Attack Speed: 15 - 20 Mana: 400 - 500 Armor: 1 - 2 Speed: 290 - 295
The Queen, wife of the evil king gopher, treats her servants cruelly and together with the king, they torture other gophers for fun.

PRIEST

Class: Royals HP: 350 - 450 Damage: 50 - 60 Attack Speed: 15 - 20 Mana: 500 - 600 Armor: 1 -2 Speed: 285 - 290
The Priest is the Royals’ most important advisor, who is entrusted with the sacred duty of communicating the visions of the Gods. Burdened by his duty to both the Gods and the Royals, his loyalties are tested. With the great powers wielded by the Priest, his visions are used by the Royals to get one step closer to locate the SHARDs.

SWORDSMAN

Class: Royals HP: 450 - 550 Damage: 50 - 60 Attack Speed: 20 - 25 Mana: 200 - 250 Armor: 2 - 3 Speed: 290 - 300
The Swordsmen forms part of the Kingsguards who swore an irrevocable allegiance to the Royals to die with dignity fighting to protect the Royals or to die a painful death for betraying it. Recruited from the mostly aristocratic families, most Swordsmen have an ulterior motive of raising their families names through battle achievements.

ARCHER

Class: Royals HP: 400 - 500 Damage: 40 - 50 Attack Speed: 30 - 35 Mana: 200 - 250 Armor: 3 - 4 Speed: 290 - 295
The Archers are a different branch of the Kingsguard who are chosen based on sheer talent. The Archers are made up of Gophers of all shapes and sizes as their physicality does not limit their ability to serve the Royals.

HUNTSMAN

Class: Peasants HP: 450 - 550 Damage: 45- 55 Attack Speed: 20 -25 Mana: 200 - 250 Armor: 2 - 3 Speed: 290 - 300
Huntsman are a secret gang of assassins who are paid by the Royals to kidnap peasants and source of the Rebellion. Without any care in the world apart from money, Huntsmans have no loyalty to anyone other than to money itself. All huntsman have a price.

MERCHANT

Class: Peasants HP: 400 - 500 Damage: 30 - 40 Attack Speed: 15 - 20 Mana: 250 - 300 Armor: 1 - 2 Speed: 290 - 295 The Merchant is the mastermind behind the rebellion. Plagued with unending and increasing taxes, the Merchant works closely with huntsman to gather information to overthrow the Royals. The Merchant not only trades physical goods but also secrets.

CHEF

Class: Peasants
HP: 400 - 500 Damage: 40 - 50 Attack Speed: 15 - 20 Mana: 200 - 250 Armor: 2 - 3 Speed: 285 - 290
The Chef prepares food for the heart and soul but don’t let his wholesomeness fool you as the Chef is capable of creating concoctions that can give you special abilities or de-buffs you.

BLACKSMITH

Class: Peasants HP: 400 - 500 Damage: 40 - 50 Attack Speed: 15 - 20 Mana: 200 - 250 Armor: 2 - 3 Speed: 285 - 290
Fearless and up-righteous Blacksmiths are the hands that weaponized the rebellion. The Blacksmiths are defendants of an ancient magical family who had passed down the secrets of making Valyrian steel, with magical properties that will provide them an advantage in the war.

CARPENTER

Class: Peasants HP: 400 - 500 Damage: 40 - 50 Attack Speed: 15 - 20 Mana: 200 - 250 Armor: 2 - 3 Speed: 285 - 290
The Carpenters allow peasants to build barriers that protect peasants from damage from the Royals. Take charge of your Carpenter and build barriers to protect the peasants from the royals so they can win the war!

FISHERMAN

Class: Peasants HP: 400 - 500 Damage: 40 - 50 Attack Speed: 15 - 20 Mana: 200 - 250 Armor: 2 - 3 Speed: 285 - 290
The Fishermen specializes in long range combat while being able to deal damage at a distance. He can use his long range attacks with his fishing spear to make him a force to be reckoned with.

FARMER

Class: Peasants HP: 400 - 450 Damage: 35 - 40 Attack Speed: 15 - 20 Mana: 200 - 250 Armor: 2 - 3 Speed: 285 - 290
On top of cultivating his land, the Farmer is also digging for the lost shards that are spread throughout the kingdom, hoping that his findings would end his time as a peasant.

BEGGAR

Class: Peasants HP: 300 - 400 Damage: 30 - 35 Attack Speed: 15 - 20 Mana: 150 - 200 Armor: 1 Speed: 285 - 290
Beggars are known to spread around the kingdom rummaging for food, but there's actually a lot more to them than meets the eye. Beggars are part of the Gopher rebellion effort to gather information on their own. They have special channels set up to gather intelligence to take down the Royals.